3ds Max
Render Farm

Autodesk 3ds Max is a popular 3D computer graphics application used in the areas of architecture, media, VFX and other industries. RebusFarm supports 3ds Max in all common versions with different render engines like V-Ray, Corona, Mental Ray, Scanline, Redshift, Octane, Maxwell and others.

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Supported Releases 3ds Max

2013
2014
2015
2016
2017
2018
2019
2020
2021

Supported Render Engines

Arnold
Art Renderer
Corona 6.0
Maxwell 3.2.1.0, 3.2.1.5, 4.1.1.1, 4.2.0.3
Mental Ray
Mental Ray
Redshift 2.0, 2.5, 2.6, 3.0
Scanline
V-Ray 5

Supported Plugins

AfterBurn
Anima
AutoMap
BerconMaps
BonesPro
Citytraffic
Quad Chamfer Modifier
Multiscatter
Grow FX
Coloredge
Colourtools
Complex Fresnel
CrossMap
Deformation Cleaner
Disperse
DreamScape
FloorGenerator

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What type of rendering suits you best?

GPU rendering is useful for processing open scenes, containing objects suspended in space. Use of this technology can significantly reduce the rendering time of mentioned such scenes by giving significant performance boost.

CPU rendering is good when you need to handle complex tasks. It is perfect for scenes that are overloaded by significant number of models and grids, scenes with closed spaces, replays or scenes with a lot of light sources.

For each type of task it is reasonable to use a different type of render. This way you can achieve maximum result. You can read more about CPU and GPU rendering in this blog post.