World Creator is the world’s first real-time Terrain and Landscape Generator that performs all its generation and design processes entirely on the GPU using thousands of cores combining procedural power with creative freedom and efficiency of a real-time workflow.
In this lesson, you will learn how to export a landscape from World Creator 2 to Unreal Engine 4 by using a special SyncTool.
I’ll tell you how to avoid some problems with the installation of Visual Studio 2017 and a special module to improve compilation in the Unreal Engine 4. If you don’t install it, you simply cannot run the project with the World Creator plugin.
I will show an export on the example of a scene with a volcano, which can be downloaded from the official site.
Other WC 2 tutorials here → https://bit.ly/32cdDl5
0:01 – Intro
0:05 – Tutorial theme
0:10 – Project creation in Unreal Engine 4.
0:45 – Install the WorldCreatorSyncTool plugin
1:46 – Install Visual Studio 2017 and a special module for the correct operation of the plugin.
2:21 – Run the project and compile the plugin.
2:54 – Loading a scene with a volcano from the official site.
3:20 – Landscape export to Unreal Engine 4.
3:45 – Import by using SyncTool
4:00 – Exposure and DOF settings
4:48 – Forrender Renderfarm
4:57 – Info-Partners
5:00 – Preview of the other lessons and playlists.
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Best regards, Andrew Krivulya aka Charly.
Author – Andrew Krivulya Charly
Source – CharlyTutors