World Creator 2. How to export landscape to UE4 by using SyncTool?

World Creator is the world’s first real-time Terrain and Landscape Generator that performs all its generation and design processes entirely on the GPU using thousands of cores combining procedural power with creative freedom and efficiency of a real-time workflow.

In this lesson, you will learn how to export a landscape from World Creator 2 to Unreal Engine 4 by using a special SyncTool.


I’ll tell you how to avoid some problems with the installation of Visual Studio 2017 and a special module to improve compilation in the Unreal Engine 4. If you don’t install it, you simply cannot run the project with the World Creator plugin.

I will show an export on the example of a scene with a volcano, which can be downloaded from the official site.

Other WC 2 tutorials here → https://bit.ly/32cdDl5

Video content:

0:01 – Intro

0:05 – Tutorial theme

0:10 – Project creation in Unreal Engine 4.

0:45 – Install the WorldCreatorSyncTool plugin

1:46 – Install Visual Studio 2017 and a special module for the correct operation of the plugin.

2:21 – Run the project and compile the plugin.

2:54 – Loading a scene with a volcano from the official site.

3:20 – Landscape export to Unreal Engine 4.

3:45 – Import by using SyncTool

4:00 – Exposure and DOF settings

4:48 – Forrender Renderfarm

4:57 – Info-Partners

5:00 – Preview of the other lessons and playlists.

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Enjoy watching!
Best regards, Andrew Krivulya aka Charly.

Author – Andrew Krivulya Charly

Source – CharlyTutors

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