3ds Max 2022.3 released
3ds Max 2022.3 has a filtering system for each window in the viewport, allowing you to select which types of objects are displayed in each viewport, which in turn helps you navigate complex 3D scenes.
Users now have the ability to switch the visibility of geometry, shapes, light sources, cameras and assistants, as demonstrated below.
In addition, when selecting geometry in the viewport, the “Occlusion” selection filter now works with area selection when working with the “Editable Poly” or “Edit Poly” modifier.
The existing Advanced Wood system has been updated to simulate the appearance of real wood species and is now implemented in OSL.
The modelling and reaming tools, as well as smart extrusion, have received their fifth consecutive update with the ability to cut through objects with multiple faces on the same mesh, with additional support allowing both non-flat faces and n – angles to be cut accurately.
Chamfer, Symmetry and Unwrap UVW modifiers have been updated.
The animation toolkit and overall handling has also been improved, including the automatic recovery of lost layers and objects without parent layers when importing or merging scenes.
As for the performance of the software, it includes an additional 25% speed-up when saving files and updating the integration with pipelining, but no further details are given in the online documentation.
The Arnold MaXtoA plug-in integration module now supports the new Arnold 7.0 features, including Intel’s Open Image Denoise and a new LUT mode for tonal shaping.
3ds Max 2022.3 is available for Windows 10. P.O. is available only by subscription, which costs $215 per month or $1,700 per year.
Artists whose income is below a certain threshold and who work on projects that cost less than $100,000 per year are eligible for a subscription at a lower cost, indie, which currently costs $280 per year.